My name is Marshall Pettit, I am a Video Game Designer from Melbourne, Australia.
Growing up, video games were a key aspect of my childhood, playing from the age of 3 on my family’s PS2.
My first start into Game Dev was Modding for games and creating custom levels on games such as GMOD and Portal 2.
While in high school I also attended Chisholm and studied a CERT III in Video Game Design which embarked the start of my journey in Video Game Development. Since then I have explored multiple design avenues such as Level Design, Sound Design, UI Design and Narrative Design.
I then went on to complete an Advanced Diploma of Game Design at AIE in Melbourne. I have worked on several projects in both Unity and Unreal Engine.
After completing an Advanced Diploma of Game Design I made the decision to study a Graduate Diploma of Business Management focusing in the Games Development Industry.
Technical Skills
Intermediate Knowledge of Unity Systems.
Documentation Knowledge.
Scripting Languages & Tools Knowledge (C#, Unreal Blueprints, LUA, HTML).
Intermediate Knowledge of Unreal Engine Systems.
High Knowledge of Google Sheets formulas.
UX and UI optimization.
Narrative Design Experience (creating Lore, Cinematics and Easter Eggs as well as Dialogue Scenarios).